Prototype and refine gameplay systems in C++ and Blueprints, then profile and optimize for smooth performance. Ideal for developers eager to see their code drive real-time experiences in a live production environment.
What We’re Looking For
Proficiency with Blueprint scripting, C++ familiarity is a bonus
Understanding of gameplay systems, input, replication and optimization
Comfortable with Git version control and task tracking (Jira, Trello, etc.
Creation of clear and readable code documentation that accompanies your work
What You’ll Do
Prototype and iterate on core game mechanics and tools in UE5
Profile and optimize performance (Nanite, Lumen, threading, VRAM footprints)
Expose tunable variables for Design to balance quickly
Sqush bugs, write clean documentation and participate in dailiy stand-ups
Details
Fully remote — work from anywhere
35 hrs/week
Open to students and recent graduates, or career-switchers building a portfolio