Design, block-out, and polish engaging spaces that balance flow, challenge, and spectacle. Expect lots of play-testing and iteration as you weave narrative beats into intuitive, replayable layouts.
What We’re Looking For
Keen eye for play-flow, pacing and player guidance
Experience grey-boxing in UE5
Familiarity with proper level Design workflows from concept sketches to tested levels
Basic Blueprint scripting for interactive elements and triggers
Ability to absorb feedback from QA and iterate rapidly
Passion for creating imaginative and enjoyable levels/worlds for players
What You’ll Do
Design, block out and iterate engaging combat/exploration areas
Integrate Environment Art to achieve both gameplay clarity and visual wow
Conduct internal playtests and document actionable improvements
Details
Fully remote — work from anywhere
35 hrs/week
Open to students and recent graduates, or career-switchers building a portfolio