Map user flows, wireframe intuitive menus, and craft final HUD assets in Figma before implementing them as CommonUI/UMG widgets. You’ll champion accessibility and usability so players always know what to do—fast.
What We’re Looking For
Figma proficiency; familiarity with design systems
Understanding of accessibility standards (WCAG, color-blind safe palettes)
Ability to prototype interactive HUDs and menus, then export for UE5
Bonus: motion graphics or icon design skills (After Effects, Lottie, SVG)
Passion for user interfaces and experiences
What You’ll Do
Map user flows, wireframes and clickable prototypes for core game screens
Work closely with artists to craft final UI assets: buttons, frames, typography, icon sets
Test usability with internal QA; iterate to improve clarity and responsiveness
Details
Fully remote — work from anywhere
35 hrs/week
Open to students and recent graduates, or career-switchers building a portfolio